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Thursday, January 06, 2005

Compute!'s Second Book of Atari Graphics

Compute!'s Second Book of Atari Graphics


Contents
CoverForeword
Chapter One: Fundamentals
Graphics in Mode 0
Discovering "Hidden" Graphics
Copy Your Screen to Your Printer
GTIA: An Illustrated Overview
Chapter Two: Colors
Using SETCOLOR, COLOR, and POKE to Color Your Screen . Rainbow Graphics
Colors by Page Flipping
A Fill-In on XIO(FILL)
Chapter Three: Redefining Character Sets
Character Generation
Custom Characters
The Four-Color Character Modes
Four-Color Character Editor
Chapter Four: Animation
Animation by Page Flipping
Player/Missile Graphics Simplified
PRINTing P/M Graphics
Chapter Five: Artists' Utilities
FontbyterScreenbyter
Chapter Six: Advanced Techniques
Moving the Display
Screen Flipping
Artifacting
Chapter Seven: Protecting Memory
Positioning Player/Missile and Regular Graphics in Memory
Memory Protection
Beware the RAMTOP Dragon
Listing ConventionsIndexSoftware Archive

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